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Footh Terrain Construction Attributes Skills Combat Crafting Mods Dev

Terrain

  Vector based Terrain Editing
Escape the voxel limitation with terrain made of a triangle mesh.
Versitile enough to bend, grow, shrink, split, merge with user editing.
Dig caves and sculpt mountians with technology never before seen in videgames.

Smooth or Sharpen your slopes.
Place structures close together.
Fine tune building construction.
Intrecate decoration sculpting.

  Procedural Generation
Explore infinite worlds that are always unique (to an extent).

  Chunk Based
Variable rendering distance for machines of all quality.
Drastically reduce processing by only checking for interactions with objects near to you.
Hexagon based chunks, stitch together easier than squares.


  Biome List
Initial Plans:
Mountians.
Deserts.
Plains.
Oceans.
Lakes.

Rain forest.
Temperate forest.
Tiaga

Future Plans:
Mesas.
Demonic underground pockets.
Lovecraftian Corrupt Ocean Caverns.
Turn worlds into spheres to exploration the solar system.
Etc...