Vector based Terrain Editing
Escape the voxel limitation with terrain made of a triangle mesh.
Versitile enough to bend, grow, shrink, split, merge with user editing.
Dig caves and sculpt mountians with technology never before seen in videgames.
Smooth or Sharpen your slopes.
Place structures close together.
Fine tune building construction.
Intrecate decoration sculpting.
Explore infinite worlds that are always unique (to an extent).
Variable rendering distance for machines of all quality.
Drastically reduce processing by only checking for interactions with objects near to you.
Hexagon based chunks, stitch together easier than squares.
Demonic underground pockets.
Lovecraftian Corrupt Ocean Caverns.
Turn worlds into spheres to exploration the solar system.