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Footh Terrain Construction Attributes Skills Combat Crafting Mods Dev

Development

Writtin completely from the ground up in the C programming langauge.

With OpenGL rendering and SDL2 window + input management.

APIs: OpenGL, SDL2, GLEW, SOIL, freetype2.


Planned Features:
    Terrain
Grasses + Plants small.
Tree chopping, gravity.

Let tunnels breach the surface.
Collect spawned materials.
Underground resource resource nodes.

Procedural Biomes
Bodies of Water
Base Building.
Liquid Physics.
Weather Effects.

    Combat
Tab Target Combat. (point and click, AoE abilities)
Stats, leveling, damage modifiers.
Loot.
Spawner Rooms.
Physics based combat.

    Crafting
Simple crafting. (minecraft style)
Expand upon tools, materials, recipes.
Alchemy.
Enchanting.
Intricate crafting. (physics based)

    Professions
Crafting
Alchemy
Smithing

Fishing.
Gathering Skills.
Aggriculture + Irrigation.

    Models + Animations
Tools + Weapons.
Characters + Enemies.
Beasts + Critters.
Structures (Full + Peices).
Furnature.
Folliage.
Utensils.
Spell + Projectiles.
Terrain Structures (rocks, ice spikes) Dungeon Peices.
Mounts + Vehicles.

Character Creation.

    Other
Mod Api.
Script in models, entities used in crafting.
Multiplayer Integration.

User Interface Upgrade.
Key re-binding.

Shadow/Light shaders. (GLSL)
Video options.
Terrain + Entity LoD.

    TerrainBiomes
Mountians ↔ Plains
Barren ↔ Forrest.
Dry, Normal, Tropical, Frozen, Rainy.
Underwater, Caverns.
Ice Spikes.

    Website
Create wiki. (community editing)
Buglist on forum.
Forum front end customization.

    Current Models
Wooden Chest.
Wooden Crate.
Stone Furnace.
Tree.
Demon.
Bull.
Mintoaur.

    Current Animations
Mintaur: (leg: walk) (torso: idle, idle to melee, melee idle, melee punch, melee to idle).